{"id":123,"date":"2022-10-07T10:14:50","date_gmt":"2022-10-07T15:14:50","guid":{"rendered":"https:\/\/haloman30.com\/blog\/?p=123"},"modified":"2022-10-07T10:14:51","modified_gmt":"2022-10-07T15:14:51","slug":"forge-world-ultimate-6-0-its-finished","status":"publish","type":"post","link":"https:\/\/haloman30.com\/blog\/2022\/10\/07\/forge-world-ultimate-6-0-its-finished\/","title":{"rendered":"Forge World Ultimate 6.0 &#8211; It&#8217;s Finished"},"content":{"rendered":"\n<p>At long last, the 6.0 release of Forge World Ultimate is finished. Or at least, as finished as it possibly can be.<\/p>\n\n\n\n<p>If you don&#8217;t care for all the info and stuff, you can download the finished map from the download portal <a href=\"https:\/\/haloman30.com\/projects\/forerunner.map\/\" data-type=\"URL\" data-id=\"https:\/\/haloman30.com\/projects\/forerunner.map\/\">here<\/a>, or on <a href=\"https:\/\/www.nexusmods.com\/halothemasterchiefcollection\/mods\/2133\/\" data-type=\"URL\" data-id=\"https:\/\/www.nexusmods.com\/halothemasterchiefcollection\/mods\/2133\/\">Nexus Mods<\/a>. If you do, however, care about some of the inner-workings and what exactly you can expect to find, keep reading.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What&#8217;s New<\/h2>\n\n\n\n<p>If you haven&#8217;t kept up with previous blog posts, the general gist of what this map is intended to do is provide a variety of new forge objects &#8211; with the goal being to allow for more creativity and detailed forge maps compared to what is normally possible.<\/p>\n\n\n\n<p>Most of these objects come in the form of structure pieces &#8211; some custom, some taken from the Installation 04 firefight map, and some pulled forward from Halo 3.<\/p>\n\n\n\n<p>Some of what&#8217;s included in the map includes, but is not limited to:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Custom terrain pieces (Planes, Flats, Hills\/Bowls, Ramps)<\/li><li>Trees of all shapes and sizes<\/li><li>Foliage<\/li><li>New forerunner-themed objects created based on geometry from Installation 04 firefight map (cex_ff_halo)<\/li><li>Sandbox and some Foundry forge objects<\/li><li>Particle effects<\/li><li>And more!<\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What&#8217;s Absent<\/h2>\n\n\n\n<p>Unfortunately, as mentioned in my <a href=\"https:\/\/haloman30.com\/blog\/2022\/09\/16\/forerunner-map-development-log-3-reaching-limits\/\" data-type=\"URL\" data-id=\"https:\/\/haloman30.com\/blog\/2022\/09\/16\/forerunner-map-development-log-3-reaching-limits\/\">previous post<\/a>, some things had to be left behind for this release. The Editing Kit for Reach seems to have no known support for using shared cache files &#8211; something that the retail release of Reach (and every other Halo game) uses to avoid having copies of the same assets over and over across 20+ map files.<\/p>\n\n\n\n<p>The mod tools do not have this ability &#8211; this issue, combined with a hard limit on how many tags a single cache file can contain, resulted in a lot of stuff that I wanted to include being left behind in favor of other content.<\/p>\n\n\n\n<p>There&#8217;s no giant skybox ships this time around, nor are there any custom weapons or variants like I wanted to do. Sadly there just wasn&#8217;t room for all of it &#8211; and introducing them would have required cutting many of the new structure pieces instead, and I felt that the structure objects would be more useful overall. Having a giant ship in the sky is cool, of course &#8211; but for the purposes of mapmaking and forging, they can&#8217;t really do much other than look cool in the distance.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What&#8217;s Next<\/h2>\n\n\n\n<p>For now, I&#8217;m taking a break from Reach modding &#8211; if there&#8217;s any major bugs I&#8217;ll likely fix them, but I&#8217;ve got a game engine project as well as a Minecraft server that I need to run &#8211; and this map has taken a great deal of time and effort away from those.<\/p>\n\n\n\n<p>What I may end up doing in the future, however, is attempting to make something similar to this for either Halo 4 or Halo 2 Anniversary Multiplayer once the tools for those release. If possible, I&#8217;d love to be able to bring Forge World (and its structure pieces) forward to H2A &#8211; though with the tools for H2A not even being out yet, it&#8217;s far too early to say how feasible that will be.<\/p>\n\n\n\n<p>I do have other ideas for mods I&#8217;d like to make for Reach as well (still mostly forge-focused), but they&#8217;ll likely be a bit more focused than what this map was. This map has always been a weird one &#8211; attempting to shove in as much stuff as possible into a single map. Perhaps in the future I might look into making &#8220;themed&#8221; canvases, that introduce a single structure palette themed around a certain aesthetic &#8211; such as Covenant, UNSC, civilian, or whatever. Further yet, if there does indeed come a day where shared cache files can be created\/used, then I may revisit this map yet again and make a 7.0 version that <em>actually<\/em> has everything I want it to have. But all of those are projects for another day &#8211; and for now, I&#8217;m happy with this.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link\" href=\"https:\/\/haloman30.com\/projects\/forerunner.map\/\">Download Portal<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link\" href=\"https:\/\/www.nexusmods.com\/halothemasterchiefcollection\/mods\/2133\/\">Download on NexusMods<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>At long last, the 6.0 release of Forge World Ultimate is finished. Or at least, as finished as it possibly can be. If you don&#8217;t care for all the info and stuff, you can download the finished map from the download portal here, or on Nexus Mods. If you do, however, care about some of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-123","post","type-post","status-publish","format-standard","hentry","category-forerunner"],"_links":{"self":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/comments?post=123"}],"version-history":[{"count":1,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/123\/revisions"}],"predecessor-version":[{"id":124,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/123\/revisions\/124"}],"wp:attachment":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/media?parent=123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/categories?post=123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/tags?post=123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}