{"id":37,"date":"2015-10-14T20:21:00","date_gmt":"2015-10-14T20:21:00","guid":{"rendered":"http:\/\/haloman30.com\/blog\/?p=37"},"modified":"2022-09-07T04:40:10","modified_gmt":"2022-09-07T04:40:10","slug":"attempt-3","status":"publish","type":"post","link":"https:\/\/haloman30.com\/blog\/2015\/10\/14\/attempt-3\/","title":{"rendered":"Attempt #3"},"content":{"rendered":"\n<p>\n    Well, it&#8217;s that time again. A third rebuild of Forerunner.map which still fails to live up to the name in any way shape or form! <img loading=\"lazy\" decoding=\"async\" alt=\":D\" height=\"19\" src=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/MetroSet_excited.png\" srcset=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/biggrin@2x.png 2x\" width=\"19\"><\/p>\n<p>\n    Screenshots:\n<\/p>\n<p>\n    &nbsp;\n<\/p>\n\n<div class=\"spoiler-container collapsed\">\n\t<div class=\"spoiler-header\" onclick=\"ToggleSpoiler(this)\"><i class=\"fad fa-caret-circle-right spoiler-toggle-icon\"><\/i> Reveal hidden contents<\/div>\n\t<div class=\"spoiler-content\">\n\t\t<p>\n            Cvilian Bipeds\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"3kaVlpF.jpg\" src=\"https:\/\/i.imgur.com\/3kaVlpF.jpg\"><\/p>\n        <p>\n            Most of the added vehicles and bipeds, non-injected\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"7nk0Ypr.jpg\" src=\"https:\/\/i.imgur.com\/7nk0Ypr.jpg\"><\/p>\n        <p>\n            SCARAB RUN\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"8Bvv44m.jpg\" src=\"https:\/\/i.imgur.com\/8Bvv44m.jpg\"><\/p>\n        <p>\n            More Skulls and more Bipeds\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"JyKHRMh.jpg\" src=\"https:\/\/i.imgur.com\/JyKHRMh.jpg\"><\/p>\n        <p>\n            SABRE ADDED WOO\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"CODCBj3.jpg\" src=\"https:\/\/i.imgur.com\/CODCBj3.jpg\"><\/p>\n        <p>\n            Hold RB to take control of character&#8230;\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"7RYLnGJ.jpg\" src=\"https:\/\/i.imgur.com\/7RYLnGJ.jpg\"><\/p>\n        <p>\n            Making the bipeds shinier to give the illusion of being wet from the rain\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"FXeVhWM.jpg\" src=\"https:\/\/i.imgur.com\/FXeVhWM.jpg\"><\/p>\n        <p>\n            Placable effects test&#8230;\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"HUfxZiZ.jpg\" src=\"https:\/\/i.imgur.com\/HUfxZiZ.jpg\"><\/p>\n        <p>\n            ..has some strange effects\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"mrRwDx9.jpg\" src=\"https:\/\/i.imgur.com\/mrRwDx9.jpg\"><\/p>\n        <p>\n            When you take control of a Monitor:\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"uzVKhOB.jpg\" src=\"https:\/\/i.imgur.com\/uzVKhOB.jpg\"><\/p>\n        <p>\n            Reintroducing&#8230; PLANES!\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"CG8Nh6P.jpg\" src=\"https:\/\/i.imgur.com\/CG8Nh6P.jpg\"><\/p>\n        <p>\n            Also went and added some new terrain &#8216;blobs&#8217; for creating more natural looking terrain on top of the planes or adding onto existing terrain\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"RdYb9gO.jpg\" src=\"https:\/\/i.imgur.com\/RdYb9gO.jpg\"><\/p>\n        <p>\n            To aid that, we have Terrain &#8216;discs&#8217;\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"pHmcufi.jpg\" src=\"https:\/\/i.imgur.com\/pHmcufi.jpg\"><\/p>\n        <p>\n            And why not add some wooden forge pieces?\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"jK5uLN5.jpg\" src=\"https:\/\/i.imgur.com\/jK5uLN5.jpg\"><\/p>\n        <p>\n            Spheres because Forge lacks round objects\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"FachRGX.jpg\" src=\"https:\/\/i.imgur.com\/FachRGX.jpg\"><\/p>\n        <p>\n            Glass spheres look 20x better when within the normal map area:\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"ejqItTq.jpg\" src=\"https:\/\/i.imgur.com\/ejqItTq.jpg\"><\/p>\n        <p>\n            Other random props (protip: marine helmet can be colored)\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"HMnPacN.jpg\" src=\"https:\/\/i.imgur.com\/HMnPacN.jpg\"><\/p>\n        <p>\n            I may or may not stick with this skybox:\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"hPcrLj0.jpg\" src=\"https:\/\/i.imgur.com\/hPcrLj0.jpg\"><\/p>\n        <p>\n            I am not kidding when I say that these snuck into the map without me knowing (only Pelican is drivable, Phantom\/Spirit are having seat problems (or something idfk)\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"OLw31lz.jpg\" src=\"https:\/\/i.imgur.com\/OLw31lz.jpg\"><\/p>\n        <p>\n            Phantom:\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"41d0250f338ea4723d02280b35411249.jpg\" src=\"https:\/\/i.gyazo.com\/41d0250f338ea4723d02280b35411249.jpg\"><\/p>\n        <p>\n            Seraph:\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"a66f942c30682922b229f495732ec56c.jpg\" src=\"https:\/\/i.gyazo.com\/a66f942c30682922b229f495732ec56c.jpg\"><\/p>\n        <p>\n            Spirit:\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"8ed8645c4ab7e0174f8e977568b9a9ac.jpg\" src=\"https:\/\/i.gyazo.com\/8ed8645c4ab7e0174f8e977568b9a9ac.jpg\"><\/p>\n        <p>\n            Frigate Scenery:\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"4b37d4b2a156a2155f12396b306b6569.jpg\" src=\"https:\/\/i.gyazo.com\/4b37d4b2a156a2155f12396b306b6569.jpg\"><\/p>\n        <p>\n            Halo 5 Ghosts\/Hogs, and AA Wraith\/Motorcycle\n        <\/p>\n        <p>\n            <img decoding=\"async\" alt=\"nz0e2MR.jpg\" src=\"https:\/\/i.imgur.com\/nz0e2MR.jpg\"><\/p>\n        <p>\n            &nbsp;\n        <\/p>\n\t<\/div>\n<\/div>\n\n<p>\n    Download Link: <a href=\"https:\/\/www.mediafire.com\/download\/6vxndb5kvzdwbrk\/forerunner_3.8a.zip\" rel=\"external nofollow noopener noreferrer\" target=\"_blank\">http:\/\/www.mediafire.com\/download\/6vxndb5kvzdwbrk\/forerunner_3.8a.zip<\/a>\n<\/p>\n<p>\n    Current Public Version: <strong>v3.8a<\/strong>\n<\/p>\n<p>\n    ETA for next update:\n    <font color=\"#ff8c00\"><b>Unlikely to ever come without a full rebuild, I am busy with my gaming community and pretty much every planned feature is either already added or simply won&#8217;t actually work due to the amount of tags being loaded (or map size idk). Also trying to learn some amount of programming and start developing games.<\/b><\/font>\n<\/p>\n\n<div class=\"spoiler-container collapsed\">\n\t<div class=\"spoiler-header\" onclick=\"ToggleSpoiler(this)\"><i class=\"fad fa-caret-circle-right spoiler-toggle-icon\"><\/i> Reveal hidden contents<\/div>\n\t<div class=\"spoiler-content\">\n\t\t<p>\n            Infact I have something to show for it (ehh somewhat). Here you can download a launcher test..thing I cobbled together. It serves no real function in terms of a game but most launcher functions work to some extent.\n        <\/p>\n        <p>\n            The username\/pass are written to a file (in a real test they would be connecting to an auth server, but I don&#8217;t have one at the moment (shocker). The update checker works in a very basic way, in that it checks to see if a file exists on a web URL. It\n            doesn&#8217;t check size nor is there any true version checking, it will say there is an update regardless of if you are on the latest version (but if the file were removed from my webserver it would not find an update.&nbsp;Various settings are\n            built into the launcher and are all written to config files. The license key input is written to a file as well. If you put an application or any file for that matter into the versions folder it will infact run it through the launcher.\n        <\/p>\n        <p>\n            If my project starts to get some amount of progress behind it in terms of an actual game, I will start a new blog on this site relating to it.\n        <\/p>\n        <p>\n            <strong>Launcher v0.0.4 Download<\/strong>:&nbsp;<a href=\"https:\/\/www.mediafire.com\/download\/d587c87pvddcvum\/WindowsFormsApplication2.exe\" rel=\"external nofollow noopener noreferrer\" target=\"_blank\">http:\/\/www.mediafire.com\/download\/d587c87pvddcvum\/WindowsFormsApplication2.exe<\/a>\n        <\/p>\n\t<\/div>\n<\/div>\n\n<p>\n    <s><span style=\"color:#800000;\"><strong>*This is uncertain, may or may not happen*WARNING: Upon the map&#8217;s final release, the current forge menu layout will be merged into the default Forge palette. This will cause any maps created prior to break (assuming they work between updates). Because of this, there will be a version immediately before the forge menu redo with the final feature set to let those who have maps already to play them, and the MapID *may* be changed for the final release. <\/strong><\/span><\/s>\n    <span style=\"color:#800000;\"><strong>&nbsp;tl;dr, It isn&#8217;t happening. Forge as you please.<\/strong><\/span>\n<\/p>\n<p>\n    Please be aware that I will not be making every version available for download. The public version will be updated when I feel there are enough changes that are worthy of an update (mainly because it takes a year to upload the files)\n<\/p>\n<p>\n    Multiplayer Compatibility: <strong><span style=\"color:#008000;\">v3.7 and below confirmed to work <\/span><\/strong> (others are unknown, feel free to try it over LiNK and whatnot)\n<\/p>\n<p>\n    Known Bugs\/Crashes: <span style=\"color:#B22222;\"><strong>1<\/strong><\/span>&nbsp;<strong>(If you find any please report them)<\/strong>\n<\/p>\n<ul>\n    <li>\n        Space Banshee no longer works (was likely broken at some point down the road)\n    <\/li>\n<\/ul>\n<p>\n    Changelog:\n<\/p>\n<p>\n    &nbsp;\n<\/p>\n\n\n<div class=\"spoiler-container collapsed\">\n\t<div class=\"spoiler-header\" onclick=\"ToggleSpoiler(this)\"><i class=\"fad fa-caret-circle-right spoiler-toggle-icon\"><\/i> Reveal hidden contents<\/div>\n\t<div class=\"spoiler-content\">\n\t\t<p>\n            &#8211;[ v3.8a\n        <\/p>\n        <p>\n            * Random release of latest version, specific feature set unknown till I get back into it. This is the map as it last was on my console. Enjoy\n        <\/p>\n        <p>\n            &#8211;[ v3.8\n        <\/p>\n        <p>\n            + Added Sword Ghost\n        <\/p>\n        <p>\n            + Added Ghost Ultra\n        <\/p>\n        <p>\n            + Added Corp Warthogs\n        <\/p>\n        <p>\n            + Added ONI Warthogs\n        <\/p>\n        <p>\n            + Added Window, One Way\n        <\/p>\n        <p>\n            + Added Light Bridge\n        <\/p>\n        <p>\n            + Added Light Bridge, Human\n        <\/p>\n        <p>\n            + Added Motorcycle\n        <\/p>\n        <p>\n            + Added Anti Air Wraith\n        <\/p>\n        <p>\n            &#8211;[ v3.7\n        <\/p>\n        <p>\n            + Added Space Banshee\n        <\/p>\n        <p>\n            + Added all Grunt variants to Forge menu\n        <\/p>\n        <p>\n            + Added more props to Forge menu\n        <\/p>\n        <p>\n            + Added all Jackal variants to Forge menu\n        <\/p>\n        <p>\n            + Added Seraph\n        <\/p>\n        <p>\n            + Added Frigate\n        <\/p>\n        <p>\n            + Added Frigate Cannons\n        <\/p>\n        <p>\n            + Added sounds to Frigate Cannons, Seraph, and Space Banshee\n        <\/p>\n        <p>\n            * Phantom is now drivable\n        <\/p>\n        <p>\n            * Spirit is now drivable\n        <\/p>\n        <p>\n            * Pelican is now drivable\n        <\/p>\n        <p>\n            * More realism work (shaders and sounds but mostly sounds)\n        <\/p>\n        <p>\n            &#8211;[ v3.6\n        <\/p>\n        <p>\n            + Added Pelican, Spirit, and Phantom to Forge menus (they were in the map since who knows when)\n        <\/p>\n        <p>\n            + Added a bunch of garbage to the forge menus (literally, see Props menu)\n        <\/p>\n        <p>\n            &#8211;[ v3.5\n        <\/p>\n        <p>\n            + Changed the skybox\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">+ Added some easter eggs (think secret skulls <\/span><img loading=\"lazy\" decoding=\"async\" alt=\";)\" height=\"19\" src=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/MetroSet_wink.png\" srcset=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/wink@2x.png 2x\" width=\"19\"><span style=\"text-decoration:line-through;\"> )<\/span> <strong>I am a liar this hasn&#8217;t happened yet<\/strong>\n        <\/p>\n        <p>\n            + Some work involving additional visual filters\n        <\/p>\n        <p>\n            &#8211;[ v3.4\n        <\/p>\n        <p>\n            + Added Planes (Grass, Water, Rock, Metal, Sand, Debug)\n        <\/p>\n        <p>\n            + Added Blobs (Grass, Sand)\n        <\/p>\n        <p>\n            + Added Discs (Grass, Water, Sand, Rock)\n        <\/p>\n        <p>\n            + Added Wood Blocks (Door, Window, Wall, Wall Double, Coliseum Wall, Block 2&#215;1, Block 3&#215;3, Block 5&#215;5 Flat, Wall Curved)\n        <\/p>\n        <p>\n            + Added Spheres (Metal, Glass, Wood)\n        <\/p>\n        <p>\n            &#8211;[ v3.3\n        <\/p>\n        <p>\n            + Made all Civilian variants available in the forge menu\n        <\/p>\n        <p>\n            + Made all Marine variants available in the forge menu\n        <\/p>\n        <p>\n            &#8211;[ v3.2\n        <\/p>\n        <p>\n            + Added Sabre\n        <\/p>\n        <p>\n            + Added Fast Banshee\/Ghost to forge menus\n        <\/p>\n        <p>\n            &#8211; Removed the intense fog (to enable, change the fog in the map to use the one that does NOT have &#8216;default&#8217; in the name)\n        <\/p>\n        <p>\n            + Set sound effects to sabre\n        <\/p>\n        <p>\n            + Made female civilian head shader more reflective\n        <\/p>\n        <p>\n            + Replaced AI spawner with effect spawner (behaves strangely)\n        <\/p>\n        <p>\n            &#8211;[ v3.1\n        <\/p>\n        <p>\n            + Added drivable bipeds (works on anything except brutes, brutes can be entered but not moved)\n        <\/p>\n        <p>\n            &#8211;[ v3\n        <\/p>\n        <p>\n            * All previous content was DROPPED\n        <\/p>\n        <p>\n            + Added Scarab, drivable thanks to GINT tag (but not really due to broken af movement)\n        <\/p>\n        <p>\n            + Added Grunt, Brute, Jackal, Civilian (male\/female), and Marine Bipeds (all variants coming soon)\n        <\/p>\n        <p>\n            + Added Spartan\/Elite biped variants to forge menu\n        <\/p>\n        <p>\n            + Added Supply Hog\n        <\/p>\n        <p>\n            + Added Rebel Hog\n        <\/p>\n        <p>\n            + Unlocked all Falcon Variants\n        <\/p>\n        <p>\n            + Unlocked all Warthog Variants\n        <\/p>\n        <p>\n            + Unlocked all Shade Turret variants\n        <\/p>\n        <p>\n            + Unlocked Invisible Blocks\n        <\/p>\n        <p>\n            + Added Scarab Gun\n        <\/p>\n        <p>\n            + Added Brute Plasma Rifle (mostly, projectiles are still blue)\n        <\/p>\n        <p>\n            + Added Halo CE Assault Rifle\/Magnum (todo: increase damage for magnum)\n        <\/p>\n        <p>\n            + Added Rocket AR (Does it really need explanation)\n        <\/p>\n        <p>\n            + Added &#8216;Fast&#8217; variants of the Banshee + Ghost for fast navigation across the map (may be hard to drive <img loading=\"lazy\" decoding=\"async\" alt=\":P\" height=\"19\" src=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/MetroSet_tongueface.png\" srcset=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/tongue@2x.png 2x\" width=\"19\">)\n        <\/p>\n        <p>\n            &#8211;[ v2.5\n        <\/p>\n        <p>\n            &#8211; Added Marty Plane\n        <\/p>\n        <p>\n            &#8211;[ v2.4\n        <\/p>\n        <p>\n            &#8211; Added Scarab Gun\n        <\/p>\n        <p>\n            &#8211; Added Corvette Gun\n        <\/p>\n        <p>\n            &#8211; Added more Planes (Lava, Ash, Snow, Molten Rock, Dirt)\n        <\/p>\n        <p>\n            &#8211; Texturized Target Locator\n        <\/p>\n        <p>\n            &#8211; Added fully textured Pillar of Autumn scenery\n        <\/p>\n        <p>\n            &#8211; Added &#8220;$op_magnum&#8221;\n        <\/p>\n        <p>\n            &#8211; Added Golden Gun\n        <\/p>\n        <p>\n            &#8211; Added Gold Sniper\n        <\/p>\n        <p>\n            &#8211; Added Gold Sniper Ammo\n        <\/p>\n        <p>\n            &#8211; Added &#8220;Bench, 6 Seat&#8221;\n        <\/p>\n        <p>\n            &#8211;[ v2\n        <\/p>\n        <p>\n            &#8211; Rebuilt everything\n        <\/p>\n        <p>\n            &#8211; Added all previous content\n        <\/p>\n        <p>\n            &#8211; Added Warthog, Civilian\n        <\/p>\n        <p>\n            &#8211; Added Target Locator model\n        <\/p>\n        <p>\n            &#8211;[ v1.1\n        <\/p>\n        <p>\n            &#8211; Added 6 Terrain &#8220;Planes&#8221;\n        <\/p>\n        <p>\n            &#8211; Changed Sniper Rifle scope\n        <\/p>\n        <p>\n            &#8211; Broke the Motorcylce and AA Wraith\n        <\/p>\n        <p>\n            &#8211;[ v1\n        <\/p>\n        <p>\n            &#8211; Initial creation\n        <\/p>\n        <p>\n            &#8211; Changed Needler, Assault Rifle, Magnum and DMR\n        <\/p>\n        <p>\n            &#8211; Added Covenant Cruiser\n        <\/p>\n        <p>\n            &#8211; Added Motorcycle\n        <\/p>\n        <p>\n            &#8211; Made all Falcons, Shades, and Warthogs availible\n        <\/p>\n        <p>\n            &#8211; Added Supply Hog\n        <\/p>\n        <p>\n            &#8211; Added Rebel Hog\n        <\/p>\n        <p>\n            &#8211; Made gametype-specific equipment availible\n        <\/p>\n        <p>\n            &#8211; Added forge-able Bipeds\n        <\/p>\n        <p>\n            &nbsp;\n        <\/p>\n\t<\/div>\n<\/div>\n\n<p>\n    Planned Features\n<\/p>\n\n<div class=\"spoiler-container collapsed\">\n\t<div class=\"spoiler-header\" onclick=\"ToggleSpoiler(this)\"><i class=\"fad fa-caret-circle-right spoiler-toggle-icon\"><\/i> Reveal hidden contents<\/div>\n\t<div class=\"spoiler-content\">\n\t\t<p>\n            ======PLANNED FEATURES:\n        <\/p>\n        <p>\n            * <s>Easter eggs (secret skulls anyone?)<\/s>&nbsp;<strong><span style=\"color:rgb(128,0,0);\">Objects wont spawn when referenced in scnr for whatever reason<\/span><\/strong>\n        <\/p>\n        <p>\n            * <s>Forerunner vehicles\/weapons<\/s> (so that the name will make sense, was actually the original plan for the first map)&nbsp;<strong><strong>The whole map breaks with further injections (and apparently also tag dupes, the weapons would have been a bunch of forge object dupes attached to weapons or vehicles)<\/strong><\/strong>\n        <\/p>\n        <p>\n            * PoA Scenery <strong><span style=\"text-decoration:line-through;\">Map approaching 300MB, may not happen<\/span><\/strong><strong><strong> The whole map breaks with further injections<\/strong><\/strong>\n        <\/p>\n        <p>\n            * Covie Cruiser Scenery <strong><span style=\"text-decoration:line-through;\">Map approaching 300MB, may not happen<\/span><\/strong><strong><strong> <\/strong><\/strong><strong><strong>The whole map breaks with further injections<\/strong><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* Sabre vehicle<\/span> <strong><span style=\"color:rgb(0,128,0);\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* TankHog<\/span> <strong><span style=\"color:rgb(0,128,0);\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* WraithHog<\/span> <strong><span style=\"color:rgb(0,128,0);\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            <s>* Anti-Air Wraith (all new) <\/s><strong><span style=\"color:rgb(0,128,0);\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* Grass, Snow, Sand, Water, Ice, Dirt, Rock, Marty, Volcanic Rock, Ash, Lava, and many more planes<\/span> <strong><span style=\"color:rgb(0,128,0);\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            * <s>Finish Brute Plasma Rifle effects<\/s>&nbsp;<strong><strong>The whole map breaks with further injections (and apparently also tag dupes, would have been a recolored plasma rifle particle)<\/strong><\/strong>\n        <\/p>\n        <p>\n            * MAC Cannon <strong><span style=\"text-decoration:line-through;\">Map approaching 300MB, may not happen<\/span><strong>&nbsp;The whole map breaks with further injections<\/strong><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* A skybox from one of the CEA maps (or any skybox that looks cool AND WORKS) <\/span><strong><span style=\"text-decoration:line-through;\">Map approaching 300MB, may not happen<\/span><\/strong><strong> <\/strong>\n            <span style=\"color:#008000;\"><strong>It Happened (Done)<\/strong><\/span>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* Motorcycle<\/span> <strong><span style=\"color:rgb(0,128,0);\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            * <s>Placeable Effects (sparks, fire, etc) Halo 5 forge anyone?<\/s> <img loading=\"lazy\" decoding=\"async\" alt=\":D\" height=\"19\" src=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/MetroSet_excited.png\" srcset=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/biggrin@2x.png 2x\" width=\"19\">&nbsp;<strong><span style=\"color:rgb(128,0,0);\">Effects either won&#8217;t spawn period or will get attached to the crosshairs<\/span><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* Placeable Weather (rain. snow, embers)<\/span> <strong><span style=\"color:rgb(128,0,0);\">Seems to be impossible currently <\/span><\/strong><img loading=\"lazy\" decoding=\"async\" alt=\":(\" height=\"19\" src=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/MetroSet_frown.png\" srcset=\"https:\/\/www.xboxchaos.com\/uploads\/emoticons\/sad@2x.png 2x\" width=\"19\"><\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* Named Location Marke<\/span>r <strong><span style=\"color:#008000;\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* Drivable Bipeds (as seen in Gamecheat13&#8217;s Cliffside)<\/span> <strong><span style=\"color:rgb(0,128,0);\">Done<\/span><\/strong>\n        <\/p>\n        <p>\n            <span style=\"text-decoration:line-through;\">* ?Trait Zones?<\/span> <strong>Requires gametype to function, doesn&#8217;t work within Forge apparently(use Mythic Slayer gametype) (if anyone knows otherwise do tell)<\/strong>\n        <\/p>\n        <p>\n            &nbsp;\n        <\/p>\n\t<\/div>\n<\/div>\n\n\n<p>\n    &nbsp;\n<\/p>\n<p>\n    Previous Public Versions\n<\/p>\n<div class=\"spoiler-container collapsed\">\n\t<div class=\"spoiler-header\" onclick=\"ToggleSpoiler(this)\"><i class=\"fad fa-caret-circle-right spoiler-toggle-icon\"><\/i> Reveal hidden contents<\/div>\n\t<div class=\"spoiler-content\">\n\t\t<p>\n            <strong>Forerunner Beta &#8211;&nbsp;<a href=\"https:\/\/www.mediafire.com\/download\/1i884f1bkswfyh8\/forerunner_beta.asmp\" rel=\"external nofollow noopener noreferrer\" target=\"_blank\">http:\/\/www.mediafire.com\/download\/1i884f1bkswfyh8\/forerunner_beta.asmp<\/a><\/strong>\n        <\/p>\n        <p>\n            <b>Forerunner v3.4 &#8211;&nbsp;<a href=\"https:\/\/www.mediafire.com\/download\/quhgh1zrycirghb\/forerunner_v3.4.zip\" rel=\"external nofollow noopener noreferrer\" target=\"_blank\">http:\/\/www.mediafire.com\/download\/quhgh1zrycirghb\/forerunner_v3.4.zip<\/a><\/b>\n        <\/p>\n        <p>\n            <strong>Forerunner v3.7 &#8211;&nbsp;<a href=\"https:\/\/www.mediafire.com\/download\/5w1m8kq1bbg1m9u\/forerunner_v3.7.asmp\" rel=\"external nofollow noopener noreferrer\" target=\"_blank\">http:\/\/www.mediafire.com\/download\/5w1m8kq1bbg1m9u\/forerunner_v3.7.asmp<\/a><\/strong>\n        <\/p>\n\t<\/div>\n<\/div>\n<p>\n    &nbsp;\n<\/p>\n<p>\n    &nbsp;\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well, it&#8217;s that time again. A third rebuild of Forerunner.map which still fails to live up to the name in any way shape or form! Screenshots: &nbsp; Reveal hidden contents Cvilian Bipeds Most of the added vehicles and bipeds, non-injected SCARAB RUN More Skulls and more Bipeds SABRE ADDED WOO Hold RB to take control [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-37","post","type-post","status-publish","format-standard","hentry","category-forerunner"],"_links":{"self":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/37","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/comments?post=37"}],"version-history":[{"count":1,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/37\/revisions"}],"predecessor-version":[{"id":39,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/37\/revisions\/39"}],"wp:attachment":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/media?parent=37"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/categories?post=37"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/tags?post=37"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}