{"id":78,"date":"2022-09-07T16:05:31","date_gmt":"2022-09-07T21:05:31","guid":{"rendered":"https:\/\/haloman30.com\/blog\/?p=78"},"modified":"2022-09-07T16:23:16","modified_gmt":"2022-09-07T21:23:16","slug":"78","status":"publish","type":"post","link":"https:\/\/haloman30.com\/blog\/2022\/09\/07\/78\/","title":{"rendered":"Forerunner v6 Devlog #1"},"content":{"rendered":"\n<p>At present, I&#8217;ve been mostly doing a lot of preliminary work. Due to MCC Reach having a lot of new &#8220;Thorage&#8221; items, the existing forge menu already had the maximum amount of top-level categories.<br><br>As a result, I&#8217;ve decided to just rebuild the entire forge menu from the ground up. Admittedly, I was likely going to be doing that regardless &#8211; however in earlier versions of the map, I did try and avoid that &#8211; as doing so would break any existing map variants. That being said, the hope is that the new forge palette will more than make up for the lack of backwards compatibility.<br><br>As I stated before &#8211; the goal is to do <strong>everything<\/strong> &#8211; to finally achieve all the stuff I was unable to in the past, to add all the content that would break before. As such, below is the current (incomplete, subject to change) forge menu:<br><br><div class=\"spoiler-container collapsed\">\n                <div class=\"spoiler-header\" onclick=\"ToggleSpoiler(this)\"><i class=\"fad fa-caret-circle-right spoiler-toggle-icon\"><\/i> Reveal hidden contents<\/div>\n\t\t\t\t<div class=\"spoiler-content\"><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Gameplay<ul><li>Weapons, Human<ul><li>Assault Rifle<\/li><li>DMR<\/li><li>Grenade Launcher<\/li><li>Magnum<\/li><li>Rocket Launcher<\/li><li>Shotgun<\/li><li>Sniper Rifle<\/li><li>Spartan Laser<\/li><li>Target Designator<\/li><li>Frag Grenade<\/li><li>Machine Gun Turret<\/li><\/ul><\/li><li>Weapons, Covenant<ul><li>Concussion Rifle<\/li><li>Energy Sword<\/li><li>Fuel Rod Cannon<\/li><li>Gravity Hammer<\/li><li>Focus Rifle<\/li><li>Needle Rifle<\/li><li>Needler<\/li><li>Plasma Launcher<\/li><li>Plasma Pistol<\/li><li>Plasma Repeater<\/li><li>Plasma Rifle<\/li><li>Plasma Rifle, Brute<\/li><li>Spiker<\/li><li>Plasma Grenade<\/li><li>Plasma Cannon<\/li><\/ul><\/li><li>Weapons, Other<ul><li>Golf Club<\/li><li>Portal Gun<\/li><li>Scarab Gun<\/li><\/ul><\/li><li>Weapons, XC<ul><li>Portal Gun<\/li><li>SAW<\/li><li>Sniper Rifle, Arctic<\/li><li>Needler, Arctic<\/li><li>Shotgun, Tactical<\/li><li>Magnum, Tactical<\/li><li>Magnum, Gold<\/li><li>Sniper Rifle, Gold<\/li><\/ul><\/li><li>Weapons, Gametypes<ul><li>Flag<\/li><li>Bomb<\/li><li>Skull, Default<\/li><li>Skull, Blue<\/li><li>Skull, Classic<\/li><li>Data Core<\/li><li>Power Module<\/li><\/ul><\/li><li>Armor Abilities<ul><li>Active Camo<\/li><li>Armor Lock<\/li><li>Drop Shield<\/li><li>Evade<\/li><li>Hologram<\/li><li>Jetpack<\/li><li>Sprint<\/li><\/ul><\/li><li>Armor Abilities, Covenant<ul><li>Active Camo<\/li><li>Armor Lock<\/li><li>Drop Shield<\/li><li>Evade<\/li><li>Hologram<\/li><li>Jetpack<\/li><li>Sprint<\/li><\/ul><\/li><li>Ammunition<ul><li>Ammo, Crate, Human<\/li><li>Ammo, Rocket Launcher<\/li><li>Ammo, Sniper Rifle<\/li><li>Ammo, Rocket Launcher, Single<\/li><\/ul><\/li><li>Equipment Cases<ul><li>Default<\/li><li>Jetpack, x2<\/li><li>Drop Shield, Camo<\/li><li>Armor Lock, x2<\/li><\/ul><\/li><li>Weapon Racks<ul><li>Assault Rifle, Shotgun<\/li><li>DMR, Shotgun<\/li><li>Magazine, DMR, AR<\/li><\/ul><\/li><li>Spawning<ul><li>Spawn Point, Initial<\/li><li>Spawn Point, Respawn<\/li><li>Loadout Camera<\/li><li>Respawn Zone<\/li><li>Respawn Zone, Weak<\/li><li>Respawn Zone, Anti<\/li><li>Safe Boundary, Soft<\/li><li>Safe Boundary, Hard<\/li><li>Kill Boundary, Soft<\/li><li>Kill Boundary, Hard<\/li><\/ul><\/li><li>Objectives<ul><li>Flag Stand<\/li><li>Plate<\/li><li>Hill Marker<\/li><\/ul><\/li><li>Location Name Marker<\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Vehicles<ul><li>Banshees<ul><li>Banshee, Default<\/li><li>Banshee, Space<\/li><\/ul><\/li><li>Falcons<ul><li>Falcon, Default<\/li><li>Falcon, Multiplayer<\/li><li>Falcon, Grenade<\/li><li>Falcon, No Sideguns<\/li><li>Falcon, Civilian<\/li><li>Falcon, Opaque<\/li><li>Falcon, No Sideguns, Opaque<\/li><li>Falcon, Grenade, Opaque<\/li><\/ul><\/li><li>Ghosts<ul><li>Ghost, Default<\/li><li>Ghost, Ultra<\/li><\/ul><\/li><li>Mongoose<\/li><li>Revenant<\/li><li>Scorpion<\/li><li>Shade Turrets<ul><li>Shade Turret, Default<\/li><li>Shade Turret, Fuel Rod<\/li><li>Shade Turret, Anti-Air<\/li><\/ul><\/li><li>Warthogs<ul><li>Warthog, Default<\/li><li>Warthog, Gauss<\/li><li>Warthog, Rocket<\/li><li>Warthog, Troop<\/li><li>Warthog, Civilian<\/li><li>Tankhog<\/li><li>Beetlehog<\/li><li>Warthog, Supply<\/li><li>Warthog, Rebel<\/li><li>Warthog, Grenade<\/li><li>Warthog, Plasma Turret<\/li><li>Warthog, Anti-Air Cannon<\/li><li>Warthog, Fuel Rod Cannon<\/li><li>Warthog, Plasma Cannon<\/li><\/ul><\/li><li>Wraiths<ul><li>Wraith, Default<\/li><li>Wraith, Anti-Air<\/li><\/ul><\/li><li>Civilian<ul><li>Cart, Electric<\/li><li>Forklift<\/li><li>Pickup Truck<\/li><li>Truck, Cab<\/li><li>Van, ONI<\/li><li>Motorcycle<\/li><\/ul><\/li><li>Space<ul><li>Sabre<\/li><li>Seraph<\/li><\/ul><\/li><li>Dropships<ul><li>Pelican<\/li><li>Phantom<\/li><li>Spirit<\/li><\/ul><\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Gadgets<ul><li>Explosives<ul><li>Fusion Coil<\/li><li>Landmine<\/li><li>Plasma Battery<\/li><li>Propane Tank<\/li><\/ul><\/li><li>Health Station<\/li><li>Powerups<ul><li>Active Camo<\/li><li>Overshield<\/li><li>Custom Powerup<\/li><\/ul><\/li><li>Cannons, Men<ul><li>Covenant<\/li><li>Covenant, Heavy<\/li><li>Covenant, Light<\/li><li>Covenant, Vehicle<\/li><li>Gravity Lift<\/li><li>Forerunner<\/li><li>Forerunner, Heavy<\/li><li>Forerunner, Light<\/li><li>Gravity Lift, Tall, Forerunner<\/li><li>Gravity Lift, Tall, Forerunner<\/li><li>Cannon, Man, Human<\/li><\/ul><\/li><li>Shield Doors<ul><li>Shield, One Way, XS<\/li><li>Shield, One Way, Small<\/li><li>Shield, One Way, Medium<\/li><li>Shield, One Way, Large<\/li><li>Shield, One Way, XL<\/li><li>Shield Door, Small<\/li><li>Shield Door, Medium<\/li><li>Shield Door, Large<\/li><li>Shield Wall, Small<\/li><li>Shield Wall, Medium<\/li><li>Shield Wall, Large<\/li><li>Shield Wall, X-Large<\/li><li>Shield, Blue, One-Way, Small<\/li><li>Shield, Blue, One-Way, Medium<\/li><li>Shield, Blue, One-Way, Large<\/li><li>Shield Door, Angled, Small<\/li><li>Shield Door, Angled, Bright, Small<\/li><li>Shield Door, Angled, Large<\/li><li>Shield Door, Angled, Bright, Large<\/li><\/ul><\/li><li>Special FX<ul><li>Colorblind<\/li><li>Next Gen<\/li><li>Juicy<\/li><li>Nova<\/li><li>Olde Timey<\/li><li>Pen and Ink<\/li><li>Purple<\/li><li>Green<\/li><li>Orange<\/li><\/ul><\/li><li>Teleporters<ul><li>Receiver Node<\/li><li>Sender Node<\/li><li>Two-Way Node<\/li><\/ul><\/li><li>Toys<ul><li>Die<\/li><li>Golf Ball<\/li><li>Kill Ball<\/li><li>Soccer Ball<\/li><li>Tin Cup<\/li><\/ul><\/li><li>Lights<ul><li>Light, Red<\/li><li>Light, Blue<\/li><li>Light, Green<\/li><li>Light, Orange<\/li><li>Light, Purple<\/li><li>Light, Yellow<\/li><li>Light, White<\/li><li>Light, Red, Flashing<\/li><li>Light, Yellow, Flashing<\/li><\/ul><\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Scenery<ul><li>Barricades<ul><li>Barricade, Small<\/li><li>Barricade, Large<\/li><li>Covenant Barrier<\/li><li>Portable Shield<\/li><li>Jersey Barrier<\/li><li>Jersey Barrier, Short<\/li><li>Heavy Barrier<\/li><li>Roadblock<\/li><li>Roadblock, Light<\/li><\/ul><\/li><li>Crates, Human<ul><li>Crate, Heavy Duty<\/li><li>Crate, Heavy Duty, Small<\/li><li>Crate, Small, Closed<\/li><li>Crate, Metal<\/li><li>Crate, Metal, Single<\/li><li>Crate Packing<\/li><li>Crate Packing, Large<\/li><li>Crate, Shipping<\/li><li>Crate, Shipping, Closed<\/li><li>Crate, Shipping, Small<\/li><li>Crate, Shipping, Small, Closed<\/li><\/ul><\/li><li>Crates, Other<ul><li>Covenant Crate<\/li><li>Crate, Half Open<\/li><li>Crate, Fully Open<\/li><li>Crate, Forerunner, Small<\/li><li>Crate, Forerunner, Large<\/li><\/ul><\/li><li>Sandbags<ul><li>Sandbag Wall<\/li><li>Sandbag, Turret Wall<\/li><li>Sandbag Corner, 45<\/li><li>Sandbag Corner, 90<\/li><li>Sandbag Endcap<\/li><\/ul><\/li><li>Props, Human<ul><li>Folding Chair<\/li><li>Camping Stool<\/li><li>Street Cone<\/li><li>Palette<\/li><li>Palette, Large<\/li><li>Palette, Metal<\/li><li>Dumpster<\/li><li>Dumpster, Large<\/li><li>Equipment Case, Empty<\/li><li>Monitor<\/li><li>Engine Cart<\/li><li>Missile Cart<\/li><li>Vending Machine<\/li><li>Dinghy<\/li><li>Generator<\/li><li>Barrel, Rusty<\/li><li>Radio<\/li><li>Radio, Small<\/li><li>Toolbox<\/li><li>Toolbox, Small<\/li><li>Floodlight, Portable<\/li><li>Radio Antenna<\/li><li>Garbage Can<\/li><li>Bench, Metal<\/li><li>Dog Tags, Jorge<\/li><li>Re-Entry Pack<\/li><li>Crate, Packing, Lid<\/li><\/ul><\/li><li>Props, Covenant<ul><li>Camping Stool, Covenant<\/li><li>Plasma Storage<\/li><li>Covenant Antenna<\/li><li>Fuel Storage<\/li><li>Methane Refueling Station<\/li><\/ul><\/li><li>Props, Natural<ul><li>Driftwood, Small<\/li><li>Driftwood, Medium<\/li><li>Driftwood, Large<\/li><\/ul><\/li><li>Vehicles, Prop<ul><li>Phantom, Prop<\/li><li>Spirit, Prop<\/li><li>Pelican, Prop<\/li><li>Drop Pod, Covenant<\/li><li>Anti-Air Cannon, Prop<\/li><\/ul><\/li><li>Ships, Prop<ul><li>UNSC Frigate<\/li><li>Pillar of Autumn<\/li><li>Covenant Corvette<\/li><li>Covenant Cruiser<\/li><\/ul><\/li><li>Vehicles, Destroyed<ul><li>Cargo Truck, Destroyed<\/li><li>Falcon, Destroyed<\/li><li>Warthog, Destroyed<\/li><\/ul><\/li><li>Garbage, Human<ul><li>Marine Helmet<\/li><li>Falcon Engine Cover<\/li><li>Falcon Engine<\/li><li>Falcon Exhaust<\/li><li>Falcon Side Gun<\/li><li>Falcon Tail Panel<\/li><li>Falcon Canopy<\/li><li>Falcon Seat, Pilot<\/li><li>Falcon Aileron Wing<\/li><li>Mongoose Cargo Shelf<\/li><li>Mongoose Handlebar<\/li><li>Mongoose Ramp<\/li><li>Mongoose Tire<\/li><li>Scorpion Driver Canopy<\/li><li>Scorpion Engine Cover<\/li><li>Scorpion Side Vent<\/li><li>Scorpion Tread, Left<\/li><li>Scorpion Cannon<\/li><li>Scorpion Shell<\/li><li>Warthog Bumper<\/li><li>Warthog Hood<\/li><li>Warthog Winch<\/li><li>Warthog Hubcap<\/li><li>Warthog Sail Panel<\/li><li>Warthog Tire<\/li><li>Warthog Gas Can<\/li><li>Warthog Rocket Cannon<\/li><li>Warthog Gauss Cannon<\/li><li>Warthog Gauss Display<\/li><li>Warthog Chaingun<\/li><li>Warthog Floodlight<\/li><li>Warthog Gauss Shield<\/li><\/ul><\/li><li>Garbage, Covenant<ul><li>Brute Helmet, Minor<\/li><li>Brute Helmet, Major<\/li><li>Brute Helmet, Chieftain<\/li><li>Grunt Backpack, Minor<\/li><li>Grunt Backpack, Major<\/li><li>Grunt Backpack, Spec-Ops<\/li><li>Grunt Backpack, Ultra<\/li><li>Grunt Backpack, Heavy<\/li><li>Grunt Breather, Minor<\/li><li>Grunt Breather, Spec-Ops<\/li><li>Grunt Breather, Heavy<\/li><li>Hunter Shield, Back<\/li><li>Hunter Spike<\/li><li>Drone Thorax, Minor<\/li><li>Drone Thorax, Major<\/li><li>Drone Thorax, Officer<\/li><li>Drone Wing, Small, Minor<\/li><li>Drone Wing, Small, Major<\/li><li>Drone Wing, Small, Officer<\/li><li>Drone Wing, Large, Minor<\/li><li>Drone Wing, Large, Major<\/li><li>Drone Wing, Large, Officer<\/li><li>Drone Leg, Minor<\/li><li>Drone Leg, Major<\/li><li>Drone Leg, Officer<\/li><li>Drone Arm, Minor<\/li><li>Drone Arm, Major<\/li><li>Drone Arm, Officer<\/li><li>Drone Abdomen, Minor<\/li><li>Drone Abdomen, Major<\/li><li>Drone Abdomen, Officer<\/li><li>Ghost Engine Cap<\/li><li>Ghost Seat<\/li><li>Ghost Shell<\/li><li>Revenant Engine Chunk<\/li><li>Revenant Front Left Chunk<\/li><li>Revenant Plasma Cannon<\/li><li>Banshee Cab<\/li><li>Banshee Flap, Right<\/li><li>Banshee Tip, Right<\/li><li>Shade Turret Cannon<\/li><li>Shade Turret Shell<\/li><li>Shade Turret Ring<\/li><li>Shade Turret Door<\/li><li>Wraith Back Hatch<\/li><li>Wraith Rudder<\/li><li>Wraith Plasma Turret<\/li><\/ul><\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Structure, Forerunner<ul><li>Blocks<ul><li>Block, 1&#215;1<\/li><li>Block, 1&#215;1, Flat<\/li><li>Block, 1&#215;1, Short<\/li><li>Block, 1&#215;1, Tall<\/li><li>Block, 1&#215;1, Tall and Thin<\/li><li>Block, 1&#215;2<\/li><li>Block, 1&#215;4<\/li><li>Block, 2&#215;1, Flat<\/li><li>Block, 2&#215;2<\/li><li>Block, 2&#215;2, Flat<\/li><li>Block, 2&#215;2, Short<\/li><li>Block, 2&#215;2, Tall<\/li><li>Block, 2&#215;3<\/li><li>Block, 2&#215;4<\/li><li>Block, 3&#215;1, Flat<\/li><li>Block, 3&#215;3<\/li><li>Block, 3&#215;3, Flat<\/li><li>Block, 3&#215;3, Short<\/li><li>Block, 3&#215;3, Tall<\/li><li>Block, 3&#215;4<\/li><li>Block, 4&#215;4<\/li><li>Block, 4&#215;4, Flat<\/li><li>Block, 4&#215;4, Short<\/li><li>Block, 4&#215;4, Tall<\/li><li>Block, 5&#215;1, Flat<\/li><li>Block, 5&#215;5, Flat<\/li><\/ul><\/li><li>Bridges and Platforms<ul><li>Bridge, Small<\/li><li>Bridge, Medium<\/li><li>Bridge, Large<\/li><li>Bridge, XLarge<\/li><li>Bridge, Diagonal<\/li><li>Bridge, Diag, Small<\/li><li>Dish<\/li><li>Dish, Open<\/li><li>Corner, 45 Degrees<\/li><li>Corner, 2&#215;2<\/li><li>Corner, 4&#215;4<\/li><li>Landing Pad<\/li><li>Platform, Ramped<\/li><li>Platform, Large<\/li><li>Platform, XL<\/li><li>Platform, XXL<\/li><li>Platform, Y<\/li><li>Platform, Y, Large<\/li><li>Sniper Nest<\/li><li>Staircase<\/li><li>Walkway, Large<\/li><li>Catwalk, Straight<\/li><li>Catwalk, Short<\/li><li>Catwalk, Bend, Left<\/li><li>Catwalk, Bend, Right<\/li><li>Catwalk, Angled<\/li><li>Catwalk, Large<\/li><\/ul><\/li><li>Buildings<ul><li>Bunker, Small<\/li><li>Bunker, Small, Covered<\/li><li>Bunker, Box<\/li><li>Bunker, Round<\/li><li>Bunker, Ramp<\/li><li>Bunker, Pyramid<\/li><li>Bunker, Overlook<\/li><li>Tower, 2 Story<\/li><li>Tower, 3 Story<\/li><li>Tower, Tall<\/li><li>Room, Double<\/li><li>Room, Triple<\/li><li>Gunners Nest<\/li><\/ul><\/li><li>Decorative<ul><li>Antenna, Small<\/li><li>Antenna, Satellite<\/li><li>Brace<\/li><li>Brace, Large<\/li><li>Brace, Tunnel<\/li><li>Column<\/li><li>Column, Stone<\/li><li>Cover, Short<\/li><li>Cover, Small and Thin<\/li><li>Cover, Small<\/li><li>Cover, Large<\/li><li>Cover, Large, Weathered<\/li><li>Cover, Large, Stone<\/li><li>Cover, Crenellation<\/li><li>Cover, Glass<\/li><li>Glass Sail<\/li><li>Railing, Small<\/li><li>Railing, Medium<\/li><li>Railing, Long<\/li><li>Teleporter Frame<\/li><li>Strut<\/li><li>Large Walkway Cover<\/li><li>Block, Large<\/li><li>Blocker, Hallway<\/li><li>Tombstone<\/li><\/ul><\/li><li>Doors, Windows, and Walls<ul><li>Door<\/li><li>Door, Double<\/li><li>Door, Bars, Small<\/li><li>Door, Bars, Large<\/li><li>Door, Cover 1<\/li><li>Door, Cover 2<\/li><li>Door, Cover, Large<\/li><li>Window<\/li><li>Window, Double<\/li><li>Wall<\/li><li>Wall, Double<\/li><li>Wall, Corner<\/li><li>Wall, Curved<\/li><li>Wall, Coliseum<\/li><li>Window, Coliseum<\/li><li>Tunnel, Short<\/li><li>Tunnel, Long<\/li><\/ul><\/li><li>Inclines<ul><li>Bank, 1&#215;1<\/li><li>Bank, 1&#215;2<\/li><li>Bank, 2&#215;1<\/li><li>Bank, 2&#215;2<\/li><li>Ramp, 1&#215;2<\/li><li>Ramp, 1&#215;2, Shallow<\/li><li>Ramp, 2&#215;2<\/li><li>Ramp, 2&#215;2, Steep<\/li><li>Ramp, Circular, Small<\/li><li>Ramp, Circular, Large<\/li><li>Ramp, Bridge, Small<\/li><li>Ramp, Bridge, Medium<\/li><li>Ramp, Bridge, Large<\/li><li>Ramp, XL<\/li><li>Ramp, Stunt<\/li><\/ul><\/li><li>Grid<\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Strucutre, Human<ul><li>Bridges and Platforms<ul><li>Bridge, Large, Angled<\/li><\/ul><\/li><li>Decorative<ul><li>Cover, Large<\/li><li>I-Beam<\/li><\/ul><\/li><li>Doors, Windows, and Walls<ul><li>Door<\/li><li>Door, Double<\/li><li>Wall, Double<\/li><\/ul><\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Strucutre, Covenant<ul><li>Bridges and Platforms<ul><li>Platform<\/li><\/ul><\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Terrain<ul><li>Planes<ul><li>Plane, Grass<\/li><li>Plane, Dirt<\/li><li>Plane, Sand<\/li><li>Plane, Metal<\/li><li>Plane, Rock<\/li><li>Plane, Debug<\/li><li>Plane, Marty<\/li><\/ul><\/li><li>Blobs<\/li><li>Rocks<ul><li>Rock, Small<\/li><li>Rock, Flat<\/li><li>Rock, Medium 1<\/li><li>Rock, Medium 2<\/li><li>Rock, Spire 1<\/li><li>Rock, Spire 2<\/li><li>Rock, Spire 3<\/li><li>Rock, Seastack<\/li><li>Rock, Arch<\/li><\/ul><\/li><li>Foliage<ul><li>Tree, Dead<\/li><\/ul><\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Bipeds, Controllable<ul><li>Spartans<ul><li>Spartan, Default<\/li><li>Spartan, Male<\/li><li>Spartan, Female<\/li><li>Spartan, Male, Random<\/li><li>Spartan, Female, Random<\/li><li>Carter<\/li><li>Jun<\/li><li>Kat<\/li><li>Emile<\/li><li>Emile, Knifeless<\/li><li>Spartan, Comicon<\/li><li>Spartan, McFarlane MP<\/li><li>Spartan, McFarlane MP 2<\/li><li>Spartan, McFarlane Exo<\/li><li>Spartan, Hazop<\/li><li>Spartan, Mark V<\/li><li>Spartan, FP Cinematic Model<\/li><li>Spartan, Cinematic Model<\/li><\/ul><\/li><li>Elites<ul><li>Elite, Minor<\/li><li>Elite, Officer<\/li><li>Elite, Ultra<\/li><li>Elite, Zealot<\/li><li>Elite, Spec-Ops<\/li><li>Elite, Bob<\/li><li>Elite, Ranger<\/li><li>Elite, General<\/li><li>Elite, Multiplayer<\/li><li>Elite, Jetpack<\/li><li>Elite, Zealot, Campaign<\/li><\/ul><\/li><li>Brutes<ul><li>Brute, Minor<\/li><li>Brute, Major<\/li><li>Brute, Chieftain<\/li><\/ul><\/li><li>Grunts<ul><li>Grunt, Minor<\/li><li>Grunt, Major<\/li><li>Grunt, Spec-Ops<\/li><li>Grunt, Ultra<\/li><li>Grunt, Heavy<\/li><\/ul><\/li><li>Drones<ul><li>Drone, Minor<\/li><li>Drone, Major<\/li><li>Drone, Officer<\/li><\/ul><\/li><li>Jackals<ul><li>Jackal, Minor<\/li><li>Jackal, Major<\/li><li>Jackal, Sniper<\/li><\/ul><\/li><li>Skirmishers<ul><li>Skirmisher, Minor<\/li><li>Skirmisher, Major<\/li><li>Skirmisher, Murmillo<\/li><li>Skirmisher, Commando<\/li><li>Skirmisher, Champion<\/li><\/ul><\/li><li>Civilians, Male<ul><li>Civilian, Male 1<\/li><li>Civilian, Male 2<\/li><li>Civilian, Male 3<\/li><li>Civilian, Male 4<\/li><li>Civilian, Male 5<\/li><li>Civilian, Male 6<\/li><li>Civilian, Male 7<\/li><li>Civilian, Male 8<\/li><li>Civilian, Male, Random<\/li><\/ul><\/li><li>Civilians, Female<ul><li>Civilian, Female 1<\/li><li>Civilian, Female 2<\/li><li>Civilian, Female 3<\/li><li>Civilian, Female 4<\/li><li>Civilian, Female 5<\/li><li>Civilian, Female 6<\/li><li>Civilian, Female 7<\/li><li>Civilian, Female 8<\/li><li>Civilian, Female 9<\/li><li>Civilian, Female 10<\/li><li>Civilian, Female 11<\/li><li>Civilian, Female, Random<\/li><\/ul><\/li><li>Marines, Male<ul><li>Marine, Light<\/li><li>Marine, Heavy<\/li><li>Marine, Medic<\/li><li>Marine, Radio<\/li><li>Marine, Pilot<\/li><li>Marine, Space<\/li><li>Marine, Badlands, Light<\/li><li>Marine, Badlands, Heavy<\/li><li>Marine, Badlands, Medic<\/li><li>Marine, Badlands, Radio<\/li><li>ODST, Light<\/li><li>ODST, Jetpack<\/li><li>Captian Duvall<\/li><li>Kiva<\/li><li>ONI Officer<\/li><\/ul><\/li><li>Marines, Female<ul><li>Female, Light<\/li><li>Female, Badlands, Light<\/li><\/ul><\/li><li>Monitor<\/li><li>Hunter<\/li><li>Engineer<\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>FX<ul><li>Fire<\/li><li>Smoke<\/li><li>Water<\/li><li>Weather<ul><li>Rain<\/li><li>Fog<\/li><li>Snow<\/li><\/ul><\/li><\/ul><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>About<\/li><\/ul>\n\n\n\n<p><br><\/div>\n\t\t\t<\/div><\/p>\n\n\n\n<p>As you can see, it&#8217;s quite the list &#8211; and it isn&#8217;t even done yet. I also plan to explore importing real assets &#8211; perhaps then I&#8217;d be able to introduce new terrain pieces (though I&#8217;m not quite confident enough to promise that just yet).<br><br>Rather than having multiple similar categories (like Vehicles and Vehicles (Modded) for instance) like some past maps, everything is restructured in such a way to keep everything together &#8211; and to give a slightly more modern layout similar to the forge menus in newer Halo games.<br><br>That&#8217;s all I&#8217;ve got for now, though &#8211; next update should include some screenshots showing stuff starting to make its way in!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At present, I&#8217;ve been mostly doing a lot of preliminary work. Due to MCC Reach having a lot of new &#8220;Thorage&#8221; items, the existing forge menu already had the maximum amount of top-level categories. As a result, I&#8217;ve decided to just rebuild the entire forge menu from the ground up. Admittedly, I was likely going [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-78","post","type-post","status-publish","format-standard","hentry","category-forerunner"],"_links":{"self":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/78","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/comments?post=78"}],"version-history":[{"count":3,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/78\/revisions"}],"predecessor-version":[{"id":83,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/posts\/78\/revisions\/83"}],"wp:attachment":[{"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/media?parent=78"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/categories?post=78"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/haloman30.com\/blog\/wp-json\/wp\/v2\/tags?post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}