Month: September 2022

  • Forerunner.map Development Log #3 – Reaching Limits

    So I’ve got good news and bad news. The good news is that the second beta release of Forge World Ultimate is now available, and includes a handful of new terrain objects. The bad news is that I’ve run into a few issues that are going to likely force me to limit the scope of…

  • Forerunner VI Development Log #2 – Will it Blend?

    Since the previous post, a LOT has been added and improved. First thing’s first – a vast majority of content from previous versions of the map has been added, with more yet to come. Flat terrain planes, controllable (drivable) bipeds, adding in unavailable vehicle variants, the whole deal. Some of the stuff isn’t in yet…

  • Forerunner v6 Devlog #1

    At present, I’ve been mostly doing a lot of preliminary work. Due to MCC Reach having a lot of new “Thorage” items, the existing forge menu already had the maximum amount of top-level categories. As a result, I’ve decided to just rebuild the entire forge menu from the ground up. Admittedly, I was likely going…

  • Forerunner.map – v6 (MCC Edition)

    Whew, it’s been a few years, huh? Some of you might recall this old “foreunner.map” project of mine. For those unfamiliar, I started the map back before I had half a clue what went into modifying maps – and the idea in the very beginning was to try and add a variety of new content with…