About
Forge World Ultimate started in 2014 as "Forerunner.map" - a modded map for Halo: Reach on the Xbox 360 that was, as the name implies, going to be heavily Forerunner-themed - with Forerunner weapons, vehicles, and so on.
As time went on, however, the project goals shifted to adding as much cool content to Forge World as possible. On the 360, the best tool available was Assembly - and while it was powerful, it was still limited. However, the result was a map that reached a certain point, and then broke - forcing a reset.
However, now that Halo: Reach has official tools released for its MCC port, I decided to revisit this project once more, and make it better than I could've dreamed on the 360.
Featuring brand new forge objects that were never available in Reach, made from the ground up - and of course being made for PC, Forge World has never been so ultimate.
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