Author: haloman30

  • 3/4/2023 Update

    + Added links to earlier Material design 403, 404, and 500 error pages to Miscellaneous Pages list+ Added redesigned error pages to match the modern website design* Fixed navigation menu dropdowns displaying behind content on some pages* Fixed a minor display issue with the Back to Top button* Minor blog CSS fixes– Removed Killerteddy

  • 2/28/2023 Update

    + Added XboxChaos archive to homepage+ Added halo.bungie.net archive to homepage– Removed Killerteddy

  • XboxChaos.com and halo.bungie.net Archives

    Well, looks like it finally happened. The Xbox Chaos forums are no more. Not that it was much of a surprise – the site had been very inactive for quite a long time, and only really got bot traffic towards the end of its life. Thankfully, however, it didn’t simply shutdown out of nowhere, permanently…

  • Minecraft: Bedrock Edition’s Fonts Suck

    Yeah, it’s a pretty specific topic – but this is something that has always bugged me about the Bedrock Edition of Minecraft. What is Bedrock Edition? First, however – a brief summary of Minecraft and its various editions, for those unaware. If you’re already familiar with Minecraft and what Bedrock Edition is, feel free to…

  • 12/23/2022 Update

    + Added page: Miscellaneous Pages – Contains links to almost all of my previously unreferenced random web experiments, mirrors of early childhood website creations, and earlier versions of haloman30.com+ Added new menu.json item parameters: type (allows for more specific menu item types as listed below), hidden (allows for menu items to be excluded from HTML…

  • Rant/Venting: User Customization of Applications and Websites

    User customization and configuration is something I have always found very important – be it in the form of appearance options, application settings, and so on. When it comes to something I use heavily – be it a particular website, a specific program, a game, or even the desktop OS that all of it runs…

  • Forge World Ultimate 6.0 – It’s Finished

    At long last, the 6.0 release of Forge World Ultimate is finished. Or at least, as finished as it possibly can be. If you don’t care for all the info and stuff, you can download the finished map from the download portal here, or on Nexus Mods. If you do, however, care about some of…

  • Forerunner.map Development Log #3 – Reaching Limits

    So I’ve got good news and bad news. The good news is that the second beta release of Forge World Ultimate is now available, and includes a handful of new terrain objects. The bad news is that I’ve run into a few issues that are going to likely force me to limit the scope of…

  • Forerunner VI Development Log #2 – Will it Blend?

    Since the previous post, a LOT has been added and improved. First thing’s first – a vast majority of content from previous versions of the map has been added, with more yet to come. Flat terrain planes, controllable (drivable) bipeds, adding in unavailable vehicle variants, the whole deal. Some of the stuff isn’t in yet…

  • Forerunner v6 Devlog #1

    At present, I’ve been mostly doing a lot of preliminary work. Due to MCC Reach having a lot of new “Thorage” items, the existing forge menu already had the maximum amount of top-level categories. As a result, I’ve decided to just rebuild the entire forge menu from the ground up. Admittedly, I was likely going…